BIS fnc ambientFlyby: Difference between revisions

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| Spawns an air unit that moves from point A to point B, never engaging nor being engaged. It is set as captive and will despawn once it reaches its destination.{{Feature | Informative | Created vehicle is [[setCaptive|set captive]], making its side [[civilian]].}}
| Spawns an air unit that moves from point A to point B, never engaging nor being engaged. It is set as captive and will despawn once it reaches its destination.{{Feature | Informative | Created vehicle is [[setCaptive|set captive]], making its side [[civilian]].}}


| [startPos, endPos, altitude, speedMode, classname, side] call [[BIS_fnc_ambientFlyby]];
|s1=[startPos, endPos, altitude, speedMode, classname, side] call [[BIS_fnc_ambientFlyby]]


|p1= startPos: [[PositionATL]] - start position of the air unit
|p1= startPos: [[PositionATL]] - start position of the air unit

Revision as of 19:30, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Ambient

Syntax

Syntax:
[startPos, endPos, altitude, speedMode, classname, side] call BIS_fnc_ambientFlyby
Parameters:
startPos: PositionATL - start position of the air unit
endPos: PositionAGL - end position where the air unit moves to and despawns
altitude: Number - (Optional, default 100) height at which air unit will spawn and fly above ground level
speedMode: String - (Optional, default "NORMAL") speed mode at which air unit travels. Possible values are "LIMITED", "NORMAL" and "FULL"
classname: String - (Optional, default "B_Heli_Light_01_F") vehicle classname defined in CfgVehicles
side: Side - (Optional, default west) side to which the vehicle belongs
Return Value:
Boolean - true if function executed successfully.

Examples

Example 1:
// spawns a Littlebird that flies from position 200,200,50 to 250,250,75 at altitude 100 and normal speed [[200,200,50], [250,250,75]] call BIS_fnc_ambientFlyby;
Example 2:
[getPosATL player, getPosATL opforUnit, 400, "FULL", "B_Heli_Light_01_Armed_F", west] call BIS_fnc_ambientFlyby;

Additional Information

See also:
createVehicleBIS_fnc_spawnVehicle

Notes

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