BIS fnc fadeEffect: Difference between revisions

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m (Text replacement - " |= Execution By (defaults to call if omitted)" to "")
m (Text replacement - " \| *(\[[^ ]+\] (call|spawn) ('''|\[\[)BI(N|S)_fnc_[a-zA-Z0-9_]+('''|\]\]));? \| *p1 *=" to " |s1=$1 |p1=")
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| Easily carry out complex fading. Default values will be used if parameters are not defined or set to nil.
| Easily carry out complex fading. Default values will be used if parameters are not defined or set to nil.


| [''fadeInOrOut, blackOrWhite, duration, blur, music, ending, success''] spawn [[BIS_fnc_fadeEffect]]
|s1=[''fadeInOrOut, blackOrWhite, duration, blur, music, ending, success''] spawn [[BIS_fnc_fadeEffect]]


|p1= fadeInOrOut: [[Number]] - (Optional, default 1) 0 to fade out, 1 to fade in
|p1= fadeInOrOut: [[Number]] - (Optional, default 1) 0 to fade out, 1 to fade in

Revision as of 19:31, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
GUI

Syntax

Syntax:
[fadeInOrOut, blackOrWhite, duration, blur, music, ending, success] spawn BIS_fnc_fadeEffect
Parameters:
fadeInOrOut: Number - (Optional, default 1) 0 to fade out, 1 to fade in
fadeColor: String - (Optional, default "BLACK") case-sensitive can be "BLACK" or "WHITE"
duration: Number - (Optional, default 3) fade duration in seconds
blur: Number - (Optional, default 0) 0 to not blur, 1 to blur (blur-in for fade-in, blur-out for fade-out)
music: String - (Optional, default "") only for fade-out music class name defined in CfgMusic
ending: String - (Optional, default "") "" to not end the mission, else a value compatible with endMission or failMission. Will end mission only for the local player
success: Number - (Optional, default 1) if ending != "" 1 to end mission with success, 0 to fail mission
Return Value:
Nothing

Examples

Example 1:
[1, "WHITE", 5, 1] spawn BIS_fnc_fadeEffect;

Additional Information

See also:
See also needed

Notes

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