BIS fnc PIP: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *tkoh * *\| *1.([0-9]{2}) * +\|([^g]|g[^a])" to " | tkoh |1.$1 |game2= arma3 |version2= 0.50 |$2")
m (Text replacement - " \| *([^= ]+) * \|p1=" to " |s1= $1 |p1=")
Line 11: Line 11:
| Displays Picture in Picture.
| Displays Picture in Picture.


| [renderTarget, cameraParams, (vehicle, replace)] call BIS_fnc_PIP
|s1=  [renderTarget, cameraParams, (vehicle, replace)] call BIS_fnc_PIP


|p1= '''renderTarget''': [[String]] - render target
|p1= '''renderTarget''': [[String]] - render target

Revision as of 22:39, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
GUI

Syntax

Syntax:
[renderTarget, cameraParams, (vehicle, replace)] call BIS_fnc_PIP
Parameters:
renderTarget: String - render target
cameraParams:
Object - existing camera
Array - camera params in format [position,target].
position: Array in format Position3D or attachTo [object,position]
target: Object or Array in format Position3D (same as camPrepareTarget)
vehicle (Optional): Object - helicopter to which action is added (to memory point "action_screen1")
replace (Optional): Boolean - true to replace existing PIP on same target (default: true)
Return Value:
Object - camera

Examples

Example 1:
["rendertarget0",[[heli1,heli1 selectionposition "slingload0"],cargo1],heli1,false] call BIS_fnc_PIP;
Example 2:
["rendertarget0",_myCamera] call BIS_fnc_PIP;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note