createSoundSource: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * \|p1=" to " |s1= $1 |p1=") |
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{{Feature|important| For some unknown reason if at the moment of command execution the player is in first person view and is inside a vehicle, the sound created is greatly attenuated}} | {{Feature|important| For some unknown reason if at the moment of command execution the player is in first person view and is inside a vehicle, the sound created is greatly attenuated}} | ||
|'''createSoundSource''' [type, position, markers, placement] | |s1= '''createSoundSource''' [type, position, markers, placement] | ||
|p1= [type, position, markers, placement]: [[Array]] | |p1= [type, position, markers, placement]: [[Array]] |
Revision as of 22:57, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Broken CommandsSounds
Syntax
- Syntax:
- createSoundSource [type, position, markers, placement]
- Parameters:
- [type, position, markers, placement]: Array
- type: String - CfgVehicles class
- position: PositionAGL, Position2D or Object - Desired placement position
- markers: Array - If the markers array contains any markers, the position is randomly picked from array of given markers plus desired placement position. If any of the markers were given z coordinate with setMarkerPos, the sound will also be created at given z coordinate
- placement: Number - The sound is placed inside a circle with given position as center and placement as its radius
- Return Value:
- Object
Examples
- Example 1:
_soundSource = createSoundSource ["LittleDog", position player, [], 0]
- Example 2:
[] spawn { _alarm = createSoundSource ["Sound_Alarm", position player, [], 0]; //starts alarm sleep 10; deleteVehicle _alarm; //stops alarm };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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