vectorModelToWorldVisual: Difference between revisions

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m (Text replacement - " \| *(\[\[[a-zA-Z0-9]+\]\][^ ]+) *\|x1=" to " |r1= $1 |x1=")
m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
Line 6: Line 6:
|gr2= Render Time Scope
|gr2= Render Time Scope
| Converts vector from model to world space in render time scope.
| Converts vector from model to world space in render time scope.
| object '''vectorModelToWorldVisual''' modelDir
|s1=  object '''vectorModelToWorldVisual''' modelDir
 
|p1= object: [[Object]]
|p1= object: [[Object]]
|p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z]
|p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z]

Revision as of 23:26, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Math - VectorsRender Time Scope

Syntax

Syntax:
object vectorModelToWorldVisual modelDir
Parameters:
object: Object
modelDir: Array - vector direction in model space in format [x,y,z]
Return Value:
Array - vector direction in world space in format [x,y,z]

Examples

Example 1:
Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: _airplane vectorModelToWorldVisual [0,-10,4];

Additional Information

See also:
vectorDirVisualmodelToWorldVisualaddForceaddTorquevectorModelToWorldvectorWorldToModelvectorWorldToModelVisual

Notes

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