BIS fnc carrier01PosUpdate: Difference between revisions
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.00 | |||
| | |gr1= Aircraft Carrier | ||
| | |descr= <pre>/* | ||
Author: Bravo Zero One development | Author: Bravo Zero One development | ||
- John_Spartan | - John_Spartan | ||
Line 37: | Line 35: | ||
and | and | ||
1: array of objects in variable in base objects namespace ["bis_carrierParts", []]; | 1: array of objects in variable in base objects namespace ["bis_carrierParts", []]; | ||
Returns: nothing | Returns: nothing | ||
Result: Aircraft Carrier's possition is updated in EDEN editor. | Result: Aircraft Carrier's possition is updated in EDEN editor. | ||
*/ | */</pre> | ||
</pre> | |||
| | {{Wiki|placeholder}} | ||
| | |s1= <!-- [] call [[BIS_fnc_carrier01PosUpdate]] --> | ||
| | |r1= | ||
| | |x1= | ||
|seealso= | |||
}} | }} | ||
Latest revision as of 01:49, 13 June 2021
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This is a sub function designed to update dynamic aircraft carriers position in EDEN editor. Carrier consists of multiple sub-objects that are linked together bnased on precise memory point positions in 3D space. Function will update initial object positions when player drggs the object in EDEN editor. Exucution: - Call from EH on the main carrier base model (blank model with momory points and reference config). Example: class Eventhandlers { init = "_this call BIS_fnc_Carrier01Init"; //main init fnc, will assemble carrier in game AttributesChanged3DEN = "_this call BIS_fnc_Carrier01EdenInit"; //function to update objects position in EDEN editor if attributes changed by player Dragged3DEN = "_this call BIS_fnc_Carrier01PosUpdate"; //function to update objects position in EDEN editor if attributes changed by player RegisteredToWorld3DEN = "_this call BIS_fnc_Carrier01EdenInit"; //initial EDEN init fnc (main init is still called) UnregisteredFromWorld3DEN = "_this call BIS_fnc_Carrier01EdenDelete"; //function to delete all carrier objects in EDEN editor }; Requirments: - An array of carrier parts/objects as a variable attached to main carrier base. This array is created by main BIS_fnc_Carrier01Init. Parameter(s): _this select 0: mode (Scalar) 0: carrier Base/object and 1: array of objects in variable in base objects namespace ["bis_carrierParts", []]; Returns: nothing Result: Aircraft Carrier's possition is updated in EDEN editor. */
- Execution:
- call
- Groups:
- Aircraft Carrier
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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