finite: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * \|p1=" to " |s1= $1 |p1=") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= arma1 | ||
|1.00 | |version1= 1.00 | ||
|game2= arma2 | |game2= arma2 | ||
Line 18: | Line 18: | ||
|gr1= Math | |gr1= Math | ||
| Returns [[true]] if the provided number is finite (not infinite and a valid number). | |descr= Returns [[true]] if the provided number is finite (not infinite and a valid number). | ||
{{ Feature | Informative | | {{ Feature | Informative | | ||
* Maximum finite [[Number]] : 3.40282e+38 | * Maximum finite [[Number]] : 3.40282e+38 | ||
* Minimum finite [[Number]] : -3.40282e+38 }} | * Minimum finite [[Number]] : -3.40282e+38 }} | ||
|s1= | |s1= [[finite]] number | ||
|p1= number: [[Number]] | |p1= number: [[Number]] | ||
|r1=[[Boolean]] | |r1= [[Boolean]] | ||
|x1= <code>[[finite]] 123; {{cc|returns true}}</code> | |x1= <code>[[finite]] 123; {{cc|returns true}}</code> | ||
|x2= <code>[[finite]] [[log]] -1; {{cc|returns false}}</code> | |x2= <code>[[finite]] [[log]] -1; {{cc|returns false}}</code> | ||
|x3= <code>[[if]] ([[not]] [[finite]] [[log]] -1) [[then]] { [[hint]] "Infinite" };</code> | |x3= <code>[[if]] ([[not]] [[finite]] [[log]] -1) [[then]] { [[hint]] "Infinite" };</code> | ||
|seealso= [[a / b]] | |||
}} | }} | ||
Line 51: | Line 53: | ||
</dl> | </dl> | ||
Revision as of 02:11, 13 June 2021
Description
- Description:
- Returns true if the provided number is finite (not infinite and a valid number).
- Groups:
- Math
Syntax
Examples
- Example 1:
finite 123; // returns true
- Example 2:
finite log -1; // returns false
- Example 3:
if (not finite log -1) then { hint "Infinite" };
Additional Information
- See also:
- a / b
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 27 Sep, 2013
- Killzone_Kid
-
Don't get high hopes with this command thinking what a great way of catching divisions by zero, the command is pretty useless in this respect:
// Arma 2 hint str finite (10/0); // true ... O_o Huh???? hint str (10/0); // 0 ... Weird, but that explains it. // Arma 3 hint str finite (10/0); // true + Error Zero Divisor hint str finite 10; // true hint str finite 1000000000000000000000000000000000000000; // false