vectorModelToWorldVisual: Difference between revisions

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|seealso= [[vectorDirVisual]], [[modelToWorldVisual]], [[addForce]], [[addTorque]], [[vectorModelToWorld]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]
|seealso= [[vectorDirVisual]], [[modelToWorldVisual]], [[addForce]], [[addTorque]], [[vectorModelToWorld]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]
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{{GameCategory|arma3|Scripting Commands}}

Revision as of 02:33, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Math - VectorsRender Time Scope

Syntax

Syntax:
object vectorModelToWorldVisual modelDir
Parameters:
object: Object
modelDir: Array - vector direction in model space in format [x,y,z]
Return Value:
Array - vector direction in world space in format [x,y,z]

Examples

Example 1:
Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: _airplane vectorModelToWorldVisual [0,-10,4];

Additional Information

See also:
vectorDirVisualmodelToWorldVisualaddForceaddTorquevectorModelToWorldvectorWorldToModelvectorWorldToModelVisual

Notes

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