setUnitTrait: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
Lou Montana (talk | contribs) m (Text replacement - " | Nothing " to " |r1= Nothing ") |
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|p3= value: [[Boolean]] or [[Number]] - Value (see above) | |p3= value: [[Boolean]] or [[Number]] - Value (see above) | ||
|p4= isCustom (optional): [[Boolean]] - Must be set to [[true]] in case of custom|= Param 4 | |p4= isCustom (optional): [[Boolean]] - Must be set to [[true]] in case of custom|= Param 4 | ||
| Nothing | |r1= [[Nothing]] | ||
|x1= <code>[[player]] [[setUnitTrait]] ["Medic",[[true]]];</code> | |x1= <code>[[player]] [[setUnitTrait]] ["Medic",[[true]]];</code> | ||
| [[getUnitTrait]] [[getAllUnitTraits]] | | [[getUnitTrait]] [[getAllUnitTraits]] |
Revision as of 03:09, 13 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit setUnitTrait [skillName, value, isCustom]
- Parameters:
- unit: Object - The unit whose trait should be set
- skillName: String - Name of the skill
- value: Boolean or Number - Value (see above)
- isCustom (optional): Boolean - Must be set to true in case of custom
- Return Value:
- Nothing
Examples
- Example 1:
player setUnitTrait ["Medic",true];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 27, 2016 - 18:12 (UTC)
- R3vo
- The higher the value for the loadCoef the less stamina a unit has. Negative values will dramatically increase the stamina actually to a point where it extends the stamina bar.
- Posted on October 20, 2017 - 05:49 (UTC)
- Midnight
- explosiveSpecialist trait can defuse mines (i.e. satchel charges), whilst the engineer trait alone cannot.