handsHit: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * \|p1=" to " |s1= $1 |p1=") |
Lou Montana (talk | contribs) m (Text replacement - " \|p1=([^ ]+) + \| *(\[\[Numb.+) * " to " |p1=$1 |r1=$2 ") |
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Line 32: | Line 32: | ||
|p1= unitName: [[Object]] | |p1= unitName: [[Object]] | ||
| [[Number]] - | |r1=[[Number]] - | ||
If the hands are not damaged, the returned value is 0. If the hands are hit or the unit is dead, the returned value is 1. | If the hands are not damaged, the returned value is 0. If the hands are hit or the unit is dead, the returned value is 1. | ||
Revision as of 03:38, 13 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- handsHit unitName
- Parameters:
- unitName: Object
- Return Value:
- Number - If the hands are not damaged, the returned value is 0. If the hands are hit or the unit is dead, the returned value is 1.
Examples
- Example 1:
? (handsHit player == 1) : player globalChat "Ouch! Don't shoot at my hands dammit!"
Additional Information
- See also:
- damage
Notes
-
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