BIS fnc unitCaptureFiring: Difference between revisions
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|p3= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time | |p3= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time | ||
| [[Script]] - Script handle | |r1=[[Script]] - Script handle | ||
|exec= spawn | |exec= spawn |
Revision as of 04:12, 13 June 2021
Description
- Description:
- Description needed
- Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- [unit, duration, startTime] spawn BIS_fnc_unitCaptureFiring
- Parameters:
- unit: Object - Unit to capture weapon fire data from
- duration: Number - Duration to capture for
- startTime: Number - (Optional, default 0) Starting time offset for the frame time
- Return Value:
- Script - Script handle
Examples
- Example 1:
[BIS_Vehicle, 50, 10] spawn BIS_fnc_unitCaptureFiring;
- Example 2:
[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example
Additional Information
- See also:
- BIS_fnc_unitCaptureSimpleBIS_fnc_unitPlaySimpleBIS_fnc_unitPlayFiringBIS_fnc_unitCaptureBIS_fnc_unitPlay
Notes
-
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