Bug List – ArmA: Armed Assault

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{{Bug priority|4|When using a [[ArmA: Startup Parameters|custom profile location]] the location for MP-missions is messed up. Downloaded missions are written into the root of the profile folder (this creates a folder called MPMissionsCache that's actually interpreted as another user profile), but for hosted games they are read from the folder in the main ArmA directory. This means that downloaded missions are not available for hosted games, and that missions that already exist in the main folder will nevertheless be downloaded into the profile folder). [1.02] --[[User:Kronzky|Kronzky]] 17:12, 20 December 2006 (CET)}}
{{Bug priority|4|When using a [[ArmA: Startup Parameters|custom profile location]] the location for MP-missions is messed up. Downloaded missions are written into the root of the profile folder (this creates a folder called MPMissionsCache that's actually interpreted as another user profile), but for hosted games they are read from the folder in the main ArmA directory. This means that downloaded missions are not available for hosted games, and that missions that already exist in the main folder will nevertheless be downloaded into the profile folder). [1.02] --[[User:Kronzky|Kronzky]] 17:12, 20 December 2006 (CET)}}
{{Bug priority|4|
Explosions hurt/kill thrue walls - not just grenades, but also exploding vehicles.  [[User:Weasel75|Weasel75]] 07:00, 28 December 2006 (CET)
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{{Bug priority|5|
{{Bug priority|5|
There is no way to update to 1.02 if you are using an 64bit operationg system. Update programm says "sara.pbo is missing" but you will find the data in your install directory. ''[1.02]'' [[User:Drullo321|Drullo321]]
There is no way to update to 1.02 if you are using an 64bit operationg system. Update programm says "sara.pbo is missing" but you will find the data in your install directory. ''[1.02]'' [[User:Drullo321|Drullo321]]
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Water texture, colour and tide effect is quite primitive by comparison to other highly realistic textures and effects in Armed Assault. It is also difficult to get out of the water even where the beach slope is gradual.[v1.02] --[[User:RickOShay|RickOShay]]
Water texture, colour and tide effect is quite primitive by comparison to other highly realistic textures and effects in Armed Assault. It is also difficult to get out of the water even where the beach slope is gradual.[v1.02] --[[User:RickOShay|RickOShay]]
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{{Bug priority|0|
 
Starting the game with Crossfire enabled causes the game not to start.  The ArmA mouse cursor loads to a black screen.  Esc allows you to exit the program.  Windows claims that 'memory could not be written'.  The RPT file alludes to a driver problem. RPT excerpt available on the talk page. [Demo v1.03] --[[User:Plaintiff1|Plaintiff1]] 10:43, Dec. 27th
{{Bug priority|5|
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{{Bug priority|0|
Explosions hurt/kill thrue walls - not just grenades, but also exploding vehicles.  [[User:Weasel75|Weasel75]] 07:00, 28 December 2006 (CET)
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{{Bug priority|0|
While in tactical view the first command (e.g. goto ...) is assigned to all units, not the selected one.
While in tactical view the first command (e.g. goto ...) is assigned to all units, not the selected one.
Workaround: deselect unit, select unit again, command.
Workaround: deselect unit, select unit again, command.
Assigning "goto" command to multiple units lets vehicle members disembark. -[[User:Marco Polo|Marco Polo]]
Assigning "goto" command to multiple units lets vehicle members disembark. -[[User:Marco Polo|Marco Polo]]
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{{Bug priority|0|
{{Bug priority|5|
'Fire object' dropped into a mission and lit does not damage the player when too close to it. This may apply to other objects which catch fire not sure. Damage modelling problem. [1.02] --[[User:Rick0Shay|Rick0Shay]]  
'Fire object' dropped into a mission and lit does not damage the player when too close to it. This may apply to other objects which catch fire not sure. Damage modelling problem. [1.02] --[[User:Rick0Shay|Rick0Shay]]  
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{{Bug Priority|0|
ARMA demo [1.3.0.5109] performance issues where menus and functions lag performance, dropping frame rates to 0 or producing connection lag. I’m not sure which. Switching between Map and 1st person takes a few seconds, makes it very hard to navigate without getting killed.
Getting in and out of vehicles or switching positions sometimes takes a few seconds.
Overall performance setting: very low
My stats:<br>
Amd Athlon 64 x2 4800 (I know its not optimized for dule core)
NVidia Quadro FX 3450/4000 x1 [no sli]
Mem 2 gig
Sb Audigy X-fi
Connnection : Cable
~~
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Revision as of 22:14, 28 December 2006

Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.


Introduction

Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.

If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.

There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions

You should only post bugs about the current version

Current ArmA version is: [1.02]

Current Dedicated server version is: [1.02]

You can find information about the 1.02 patch here

The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.

How to Report

Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.

1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.

The source code of a new bug with the template Bug priority should look like that:

{{Bug priority|0|
YOUR TEXT HERE -~~~
}}

Here are a couple of decent examples of usable information.

Template:Bug priority Template:Bug priority

Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.

Bug priorities To make it easier for BI people to see important bugs, we introduced bug priority templates. Add new bugs with priority 0. Only BigDawgKS, Sniperwolf572, the BI staff and the wiki sysops are allowed to set priorities to values higher than 0.

General Issues

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AI Issues

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Audio Issues

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Collision Issues

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Control Issues

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Editing & Scripting

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Island & Object Issues

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Mission Issues

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Multi Player Issues

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Dedicated Server Issues

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Performance Issues

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Physics Issues

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Realism Issues

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Units/Vehicles

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Visual Issues

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Weapons

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