setFaceAnimation: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "{{Feature|arma3 | " to "{{Feature | arma3 | ") |
Lou Montana (talk | contribs) m (Text replacement - "</dd> </dl>" to "</dd> </dl>") |
||
Line 48: | Line 48: | ||
<dt class="note">[[User:Lou Montana|Lou Montana]]</dt> | <dt class="note">[[User:Lou Montana|Lou Montana]]</dt> | ||
<dd class="note">Setting face animation to 4 will give "devilish" features ({{arma1}})</dd> | <dd class="note">Setting face animation to 4 will give "devilish" features ({{arma1}})</dd> | ||
</dl> | </dl> |
Revision as of 16:10, 13 June 2021
Description
- Description:
- Sets facial animation phase (eye blinking), blink is in the range from 0 to 1.
- Groups:
- AnimationsBroken Commands
Syntax
Examples
- Example 1:
_soldier1 setFaceAnimation 0.5;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 09:01, 23 December 2008 (CET)
- Lou Montana
- Setting face animation to 4 will give "devilish" features (Armed Assault)
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Animations
- Command Group: Broken Commands