aimedAtTarget: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma2oa * +\| *1.([0-9]{2}) * *\|([^g]|g[^a])" to "| arma2oa |1.$1 |game2= tkoh |version2= 1.00 |game3= arma3 |version3= 0.50 |$2") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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{{RV|type=command | {{RV|type=command | ||
| arma2oa | |game1= arma2oa | ||
|1.51 | |version1= 1.51 | ||
|game2= tkoh | |game2= tkoh | ||
Line 10: | Line 10: | ||
|version3= 0.50 | |version3= 0.50 | ||
| | |gr1= Object Manipulation | ||
| | |gr2= Weapons | ||
| | |descr= Returns how good the weapon of the vehicle is aimed at the target. | ||
| | |s1= vehicle [[aimedAtTarget]] [target, weapon] | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
|r1=[[Number]] | |p2= target: [[Object]] | ||
|p3= weapon: [[String]] - (Optional) | |||
|r1= [[Number]] in range 0..1 | |||
|x1= <code>_aimingQuality = heli [[aimedAtTarget]] [target];</code> | |x1= <code>_aimingQuality = heli [[aimedAtTarget]] [target];</code> | ||
|x2= <code>_aimingQuality = heli [[aimedAtTarget]] [target,"M197"];</code> | |||
|x2= <code>_aimingQuality = heli [[aimedAtTarget]] [target, "M197"];</code> | |||
|seealso= [[fireAtTarget]] | |seealso= [[fireAtTarget]] | ||
Line 38: | Line 40: | ||
<dd class="note"> | <dd class="note"> | ||
The command doesn't work with soldier weapons, only vehicle weapons (in Arma 3 at least). The return value is either 1 or 0, very rarely the value falls in between. 1 doesn't mean you are going to hit the target, while 0 means you're definitely off. | The command doesn't work with soldier weapons, only vehicle weapons (in Arma 3 at least). The return value is either 1 or 0, very rarely the value falls in between. 1 doesn't mean you are going to hit the target, while 0 means you're definitely off. | ||
</dd> | |||
</dl> | </dl> | ||
Revision as of 16:57, 13 June 2021
Description
- Description:
- Returns how good the weapon of the vehicle is aimed at the target.
- Groups:
- Object ManipulationWeapons
Syntax
- Syntax:
- vehicle aimedAtTarget [target, weapon]
- Parameters:
- vehicle: Object
- target: Object
- weapon: String - (Optional)
- Return Value:
- Number in range 0..1
Examples
- Example 1:
_aimingQuality = heli aimedAtTarget [target];
- Example 2:
_aimingQuality = heli aimedAtTarget [target, "M197"];
Additional Information
- See also:
- fireAtTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 19, 2013
- Killzone_Kid
- The command doesn't work with soldier weapons, only vehicle weapons (in Arma 3 at least). The return value is either 1 or 0, very rarely the value falls in between. 1 doesn't mean you are going to hit the target, while 0 means you're definitely off.