BIS fnc animalBehaviour: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|1.00 | |||
|gr1= Ambient | |gr1= Ambient | ||
| Animal behaviour control. Called by Animals_F\Data\Scripts\main.fsm. | |descr= Animal behaviour control. Called by <tt>Animals_F\Data\Scripts\main.fsm</tt>. | ||
|s1=[animal] call [[BIS_fnc_animalBehaviour]] | |s1= [animal] call [[BIS_fnc_animalBehaviour]] | ||
|p1= animal: [[Object]] - The controlled animal | |p1= animal: [[Object]] - The controlled animal | ||
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|x1= <code>[animal] [[call]] [[BIS_fnc_animalBehaviour]];</code> | |x1= <code>[animal] [[call]] [[BIS_fnc_animalBehaviour]];</code> | ||
| [[Arma 3 Animals: Override Default Animal Behaviour Via Script | Animal Behaviour]], [[createAgent]] | |seealso= [[Arma 3 Animals: Override Default Animal Behaviour Via Script | Animal Behaviour]], [[createAgent]] | ||
}} | }} | ||
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<dd class="notedate">Posted on September 29, 2014 - 19:38 (UTC)</dd> | <dd class="notedate">Posted on September 29, 2014 - 19:38 (UTC)</dd> | ||
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | <dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | ||
<dd class="note"> | <dd class="note">To override, add <code>_agent [[setVariable]] ["BIS_fnc_animalBehaviour_disable", true];</code> right after agent creation.</dd> | ||
To override, add <code>_agent [[setVariable]] ["BIS_fnc_animalBehaviour_disable", true];</code> right after agent creation. | |||
</dd> | |||
</dl> | </dl> |
Revision as of 18:04, 13 June 2021
Description
- Description:
- Animal behaviour control. Called by Animals_F\Data\Scripts\main.fsm.
- Execution:
- call
- Groups:
- Ambient
Syntax
- Syntax:
- [animal] call BIS_fnc_animalBehaviour
- Parameters:
- animal: Object - The controlled animal
- Return Value:
- Nothing
Examples
- Example 1:
[animal] call BIS_fnc_animalBehaviour;
Additional Information
- See also:
- Animal BehaviourcreateAgent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 29, 2014 - 19:38 (UTC)
- Killzone Kid
- To override, add
_agent setVariable ["BIS_fnc_animalBehaviour_disable", true];
right after agent creation.