BIS fnc bloodEffect: Difference between revisions

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m (Text replacement - "'''(BI(N|S)_fnc_[a-zA-Z0-9_]+)'''" to "$1")
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3")
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|gr1= Feedback
|gr1= Feedback


| Adds the bleeding effect post-processing effect to the players screen.
|descr= Adds the bleeding effect post-processing effect to the players screen.


|s1= [10] call [[BIS_fnc_bloodEffect]]
|s1= [10] call [[BIS_fnc_bloodEffect]]

Revision as of 20:36, 13 June 2021

Hover & click on the images for description

Description

Description:
Adds the bleeding effect post-processing effect to the players screen.
Execution:
call
Groups:
Feedback

Syntax

Syntax:
[10] call BIS_fnc_bloodEffect
Parameters:
Number - Duration in (milli?)seconds in which effect should be visible.
Return Value:
Nothing

Examples

Example 1:
[10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.

Additional Information

See also:
BIS_fnc_indicateBleeding

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note