vectorModelToWorldVisual: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory *\| *arma3 *\| *(New )?Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
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|gr1= Math - Vectors | |gr1= Math - Vectors | ||
|gr2= Render Time Scope | |gr2= Render Time Scope | ||
| Converts vector from model to world space in render time scope. | |||
|descr= Converts vector from model to world space in render time scope. | |||
|s1= object '''vectorModelToWorldVisual''' modelDir | |s1= object '''vectorModelToWorldVisual''' modelDir | ||
Revision as of 21:27, 13 June 2021
Description
- Description:
- Converts vector from model to world space in render time scope.
- Groups:
- Math - VectorsRender Time Scope
Syntax
- Syntax:
- object vectorModelToWorldVisual modelDir
- Parameters:
- object: Object
- modelDir: Array - vector direction in model space in format [x,y,z]
- Return Value:
- Array - vector direction in world space in format [x,y,z]
Examples
- Example 1:
- Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:
_airplane vectorModelToWorldVisual [0,-10,4];
Additional Information
- See also:
- vectorDirVisualmodelToWorldVisualaddForceaddTorquevectorModelToWorldvectorWorldToModelvectorWorldToModelVisual
Notes
-
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