BIS fnc sceneSetAnimationsForGroup: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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{{RV|type=function | {{RV|type=function | ||
| arma2 | |game1= arma2 | ||
|1.00 | |version1= 1.00 | ||
|game2= arma2oa | |game2= arma2oa | ||
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|descr= Plays a range of animations for a specific set of units, intended for use during cutscenes. | |descr= Plays a range of animations for a specific set of units, intended for use during cutscenes. | ||
|s1= | |s1= param call [[BIS_fnc_sceneSetAnimationsForGroup]] | ||
|p1= [[Array]] - Units that should play animations. | |p1= [[Array]] - Units that should play animations. | ||
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|r1=[[Boolean]] - Returns true if all animations started. | |r1=[[Boolean]] - Returns true if all animations started. | ||
|x1= <code> | |x1= <code>_setAnims = [<nowiki/>[[group]] [[player]], ["AmovPercMstpSrasWrflDnon"]] [[call]] [[BIS_fnc_sceneSetAnimationsForGroup]];</code> | ||
|seealso= | |||
}} | }} | ||
Revision as of 23:54, 13 June 2021
Description
- Description:
- Plays a range of animations for a specific set of units, intended for use during cutscenes.
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- param call BIS_fnc_sceneSetAnimationsForGroup
- Parameters:
- Array - Units that should play animations.
- Array - Array of animation names (in format String) to play.
- Return Value:
- Boolean - Returns true if all animations started.
Examples
- Example 1:
_setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;
Additional Information
- See also:
- See also needed
Notes
-
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