canMove: Difference between revisions

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|game1= ofp
|game1= ofp
|version1= 1.00
|version1= 1.00


|game2= ofpe
|game2= ofpe
|version2= 1.00
|version2= 1.00


|game3= arma1
|game3= arma1
|version3= 1.00
|version3= 1.00


|game4= arma2
|game4= arma2
|version4= 1.00
|version4= 1.00


|game5= arma2oa
|game5= arma2oa
|version5= 1.51
|version5= 1.51


|game6= tkoh
|game6= tkoh
|version6= 1.00
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Revision as of 10:13, 14 June 2021

Hover & click on the images for description

Description

Description:
Returns if the given vehicle is still able to move.
  • This command does not check for the amount of fuel the vehicle has, except for helicopters and airplanes.
  • A helicopter with a damaged tail rotor may return that it cannot move, where a skilled pilot could use it.
Groups:
Object Manipulation

Syntax

Syntax:
canMove vehicle
Parameters:
vehicle: Object
Return Value:
Boolean - True if the vehicle is able to move, false if not

Examples

Example 1:
if (not canMove _tank) then { player sideChat "He's nailed on the ground! Now hurry!"; };

Additional Information

See also:
canFirecanStand

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note