BIS fnc selectRespawnTemplate: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
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|p1= mode: [[String]] - '''case-sensitive''', can be one of: | |p1= mode: [[String]] - '''case-sensitive''', can be one of: | ||
{{Columns|2| | |||
* "playerKilledScript" | * "playerKilledScript" | ||
* "playerRespawnScript" | * "playerRespawnScript" | ||
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* "initRespawnStart" | * "initRespawnStart" | ||
* "initRespawnEnd" | * "initRespawnEnd" | ||
}} | |||
|p2= arguments: [[Array]] | |p2= arguments: [[Array]] |
Revision as of 18:22, 14 June 2021
Description
- Description:
- Select respawn template from CfgRespawnTemplates and execute its script / function. Internal use.
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- [mode, arguments] call BIS_fnc_selectRespawnTemplate
- Parameters:
- mode: String - case-sensitive, can be one of:
- "playerKilledScript"
- "playerRespawnScript"
- "playerRespawnSeagullScript"
- "playerResurrectScript"
- "playerRespawnOtherUnitScript"
- "initRespawn"
- "initRespawnStart"
- "initRespawnEnd"
- arguments: Array
- Return Value:
- Array of Script handles
Examples
- Example 1:
["playerKilledScript", []] call BIS_fnc_selectRespawnTemplate;
Additional Information
- See also:
- Description.ext - respawn
Notes
-
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