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Lou Montana (talk | contribs) m (Text replacement - "\| *ofp * * *\| *([0-1]\.[0-9]{2}) * \|game2" to "|game1= ofp |version1= $1 |game2") |
Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
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Revision as of 22:39, 16 June 2021
Description
- Description:
-
Maximum number of
units per groupOperation Flashpoint 12 Armed Assault 144 Arma 2 ? Arma 3 3000+ Join all units in the array to given group.
To have a group member leave a group, join him with the grpNull group (e.g. [guy1] join grpNull), but beware, as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control. - Groups:
- Groups
Syntax
- Syntax:
- unitArray join group
- Parameters:
- unitArray: Array - units to join group
- group: Group or Object
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- joinAsjoinAsSilentjoinSilentgroupleader
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.34
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups
- Scripting Commands: Global Effect