setAttributes: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *ofpe * * *\| *([0-1]\.[0-9]{2}) * \|game2" to "|game1= ofpe |version1= $1 |game2") |
Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
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|seealso= [[composeText]], [[formatText]], [[parseText]], [[text]], [[ctrlSetStructuredText]] | |seealso= [[composeText]], [[formatText]], [[parseText]], [[text]], [[ctrlSetStructuredText]] | ||
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Revision as of 22:44, 16 June 2021
Description
- Description:
- Returns a Structured Text created from the given structured text and sets attributes to the given values.
- Groups:
- StringsStructured Text
Syntax
- Syntax:
- text setAttributes [name1, value1, name2, value2, ...]
- Parameters:
- text: String or Structured Text - only passing Structured Text has any effect
- [name1, value1, name2, value2, ...]: Array
- name: String - name of the attribute
- value: String - value of the attribute
- Return Value:
- Structured Text
Examples
- Example 1:
_txt = text "Red text, right align"; _txt setAttributes ["color", "#ff0000", "align", "right"]; hint composeText [_txt];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Strings
- Command Group: Structured Text