BIS fnc kbCreateDummy: Difference between revisions
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|descr= Creates a dummy speaker (as a [[Game Logic]]). If given dummy variable has already been created, returns this one. | |descr= Creates a dummy speaker (as a [[Game Logic]]). If given dummy variable has already been created, returns this one. | ||
|s1= | |s1= dummyVarName call [[BIS_fnc_kbCreateDummy]] | ||
|p1= dummyVarName: [[String]] - can be anything, but if an identity from [[Description.ext#CfgIdentities|CfgIdentities]] the dummy will take this identity. | |p1= dummyVarName: [[String]] - can be anything, but if an identity from [[Description.ext#CfgIdentities|CfgIdentities]] the dummy will take this identity. |
Revision as of 15:29, 19 June 2021
Description
- Description:
- Creates a dummy speaker (as a Game Logic). If given dummy variable has already been created, returns this one.
- Execution:
- call
- Groups:
- Conversations
Syntax
- Syntax:
- dummyVarName call BIS_fnc_kbCreateDummy
- Parameters:
- dummyVarName: String - can be anything, but if an identity from CfgIdentities the dummy will take this identity.
- Return Value:
- Object - dummy speaker game logic
Examples
- Example 1:
private _dummySpeaker = "BIS_dummySpeaker" call BIS_fnc_kbCreateDummy; // _dummySpeaker == BIS_dummySpeaker now
- Example 2:
private _dummySpeaker = "Miller" call BIS_fnc_kbCreateDummy; // given Miller is defined in CfgIdentities
Additional Information
- See also:
- Conversations
Notes
-
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