BIS fnc kbCreateDummy: Difference between revisions

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|descr= Creates a dummy speaker (as a [[Game Logic]]). If given dummy variable has already been created, returns this one.
|descr= Creates a dummy speaker (as a [[Game Logic]]). If given dummy variable has already been created, returns this one.


|s1= dummyVarName call [[BIS_fnc_kbCreateDummy]]
|s1= dummyVarName call [[BIS_fnc_kbCreateDummy]]


|p1= dummyVarName: [[String]] - can be anything, but if an identity from [[Description.ext#CfgIdentities|CfgIdentities]] the dummy will take this identity.
|p1= dummyVarName: [[String]] - can be anything, but if an identity from [[Description.ext#CfgIdentities|CfgIdentities]] the dummy will take this identity.

Revision as of 15:29, 19 June 2021

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Description

Description:
Creates a dummy speaker (as a Game Logic). If given dummy variable has already been created, returns this one.
Execution:
call
Groups:
Conversations

Syntax

Syntax:
dummyVarName call BIS_fnc_kbCreateDummy
Parameters:
dummyVarName: String - can be anything, but if an identity from CfgIdentities the dummy will take this identity.
Return Value:
Object - dummy speaker game logic

Examples

Example 1:
private _dummySpeaker = "BIS_dummySpeaker" call BIS_fnc_kbCreateDummy; // _dummySpeaker == BIS_dummySpeaker now
Example 2:
private _dummySpeaker = "Miller" call BIS_fnc_kbCreateDummy; // given Miller is defined in CfgIdentities

Additional Information

See also:
Conversations

Notes

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