ctrlMapSetPosition: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *game([0-9]) *= *[aA]rma +3 * " to "|game$1= arma3 ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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Line 13: | Line 13: | ||
|s1= map [[ctrlMapSetPosition]] [x, y, w, h] | |s1= map [[ctrlMapSetPosition]] [x, y, w, h] | ||
|p1= | |p1= map: - [[Control]] - [[CT_MAP|Map control]] | ||
|p2= | |p2= [x, y, w, h] - [[Array]] | ||
|p3= | |p3= x: - [[Number]] - (Optional) Left top x of map control | ||
|p4= | |p4= y: - [[Number]] - (Optional) Left top y of map control | ||
|p5= | |p5= w: - [[Number]] - (Optional) Width of map control | ||
|p6= | |p6= h: - [[Number]] - (Optional) Height of map control | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Revision as of 22:02, 19 June 2021
Description
- Description:
- Sets position and size of the given map control and recalculates control center. The effect is immediate and no ctrlCommit is necessary, unlike with ctrlSetPosition command.
- Groups:
- GUI Control - Map
Syntax
- Syntax:
- map ctrlMapSetPosition [x, y, w, h]
- Parameters:
- map: - Control - Map control
- [x, y, w, h] - Array
- x: - Number - (Optional) Left top x of map control
- y: - Number - (Optional) Left top y of map control
- w: - Number - (Optional) Width of map control
- h: - Number - (Optional) Height of map control
- Return Value:
- Nothing
Examples
- Example 1:
_map ctrlMapSetPosition [0,0,1,1];
- Example 2:
_map ctrlSetPosition [0.5, 0.5, 0.5, 0.5]; _map ctrlCommit 0; _map ctrlMapSetPosition []; // Sync
- Example 3:
with localNamespace do { private _display = findDisplay 46 createDisplay "RscDisplayEmpty"; private _ctrlGroup = _display ctrlCreate ["RscControlsGroup", -1]; private _ctrlText = _display ctrlCreate ["RscText", -1, _ctrlGroup]; _ctrltext ctrlSetPosition [0, 0, 1, 1]; _ctrlText ctrlSetBackgroundColor [1, 0, 0, 0.5]; _ctrlText ctrlCommit 0; private _ctrlMap = _display ctrlCreate ["RscMapControl", -1, _ctrlGroup]; _ctrlMap ctrlMapSetPosition [0, 0, 0.5, 0.5]; // effect is immediate _ctrlMap ctrlMapAnimAdd [0, ctrlMapScale _ctrlMap, player]; ctrlMapAnimCommit _ctrlMap; _ctrlGroup ctrlSetPosition [safeZoneX, safeZoneY, 1, 1]; _ctrlGroup ctrlCommit 0.3; // non instant transition _ctrlMap ctrlMapSetPosition []; // Instant sync to new _ctrlGroup position };
Additional Information
- See also:
- ctrlSetPositionctrlMapAnimAddctrlCreate
Notes
-
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