getPosWorldVisual: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
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|descr= Returns render version of [[PositionWorld]], which is [[PositionASL]] of the model centre [0,0,0] of an object in render scope, rather than transformed [[boundingCenter]] or [[Oxygen_2_-_Manual#LandContact|LandContact]] vertices. | |descr= Returns render version of [[PositionWorld]], which is [[PositionASL]] of the model centre [0,0,0] of an object in render scope, rather than transformed [[boundingCenter]] or [[Oxygen_2_-_Manual#LandContact|LandContact]] vertices. | ||
|s1= | |s1= [[getPosWorldVisual]] object | ||
|p1= object: [[Object]]; | |p1= object: [[Object]]; |
Revision as of 22:12, 19 June 2021
Description
- Description:
- Returns render version of PositionWorld, which is PositionASL of the model centre [0,0,0] of an object in render scope, rather than transformed boundingCenter or LandContact vertices.
- Groups:
- Object ManipulationRender Time Scope
Syntax
- Syntax:
- getPosWorldVisual object
- Parameters:
- object: Object;
- Return Value:
- Array - format PositionWorld in render scope
Examples
- Example 1:
_obj setPosWorld getPosWorldVisual _obj;
- Example 2:
_groundObj modelToWorldVisualWorld [0,0,0] isEqualTo getPosWorldVisual _groundObj; //true
- Example 3:
- Wave height under a boat:
_h = ((boat modelToWorldVisual [0,0,0]) vectorDiff getPosWorldVisual boat) select 2;
Additional Information
- See also:
- getPosWorldsetPosWorldvisiblePositiongetPosATLVisualgetPosASLVisualvisiblePositionASLmodelToWorldVisualmodelToWorldVisualWorld
Notes
-
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