surfaceNormal: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " {{uc:{{PAGENAME}}}}" to "") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|descr= Returns {{Wikipedia|Normal_(geometry)|surface normal}} on given position. | |descr= Returns {{Wikipedia|Normal_(geometry)|surface normal}} on given position. | ||
|s1= | |s1= '''surfaceNormal''' position | ||
|p1= position: [[Array]] - format [[Position2D]] or [[Position3D]] in which case Z will be ignored | |p1= position: [[Array]] - format [[Position2D]] or [[Position3D]] in which case Z will be ignored |
Revision as of 22:53, 19 June 2021
Description
- Description:
- Returns surface normal on given position.
- Groups:
- Positions
Syntax
- Syntax:
- surfaceNormal position
- Parameters:
- position: Array - format Position2D or Position3D in which case Z will be ignored
- Return Value:
- Array - Example: [-0.102321,0.19977,0.974486]
Examples
- Example 1:
_normal = surfaceNormal [300, 500];
- Example 2:
_normal = surfaceNormal position player;
Additional Information
- See also:
- setVectorUpsurfaceIsWatersurfaceType
Notes
-
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