setVectorUp
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Description
- Description:
- Set object's up vector. Direction of the object remain unchanged. Default object's vectorUp is [0,0,1]. In Multiplayer, setVectorUp must be executed on the machine where the object it applied to is local.
Syntax
- Syntax:
- object setVectorUp [x, y, z]
- Parameters:
- object: Object
- [x, y, z]: Array
- Return Value:
- Nothing
Examples
- Example 1:
- Turn object upside down:
_obj setVectorUp [0,0,-1];
- Example 2:
- Align object with the terrain underneath:
_obj setVectorUp surfaceNormal position _obj;
Additional Information
- See also:
- vectorDirvectorUpsetVectorDirsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo
- Groups:
- Math - Vectors
Notes
Notes
- Posted 21:07, 3 March 2009 (CET)
- General Barron
- setVectorUp can only influence an object's bank. It can not influence pitch. Example: player setVectorUp [0,1,0] If the player is facing 0 degrees (north), then this will do NOTHING. If the player is facing 90 degrees (east), then this will make him bank 90 degrees to his left.
- Posted on March 22, 2007 - 05:07
- Kronzky
- An in-depth discussion on the concept of vectors is available here.
- Posted on March 16, 2008 - 09:49
- Str
- Command can be also used to rotate camera in all three axis (which also mean it is possible to set camera bank).
- Posted on October 3, 2013
- Killzone_Kid
-
It is possible to change both pitch and bank of an object (surfaceNormal application for instance). Assuming an ammo box in the following example is facing North (default direction is 0):
_ammobox setVectorUp [0,1,0]; //box is pitched 90 degrees forward _ammobox setVectorUp [1,0,0]; //box is banked 90 degrees to the right
However the above will stop working as soon as you attach the box to something. The following trick however will work in this case:_ammobox attachTo [player, [0,2,1]]; _ammobox setVectorUp [0,0.99,0.01]; //box is pitched ~90 degrees forward _ammobox setVectorUp [0.99,0,0.01]; //box is banked ~90 degrees to the right
Bottom Section
Categories:
- Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- ArmA: Armed Assault: New Scripting Commands
- Command Group: Math - Vectors
- Introduced with Armed Assault version 1.00
- Commands utilizing local arguments
- Commands with global effects
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands