setVectorUp

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Introduced with Armed Assault version 1.00
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Set object's up vector. Direction of the object remain unchanged. Default object's vectorUp is [0,0,1]. In Multiplayer, setVectorUp must be executed on the machine where the object it applied to is local.

Syntax

Syntax:
object setVectorUp [x, y, z]
Parameters:
object: Object
[x, y, z]: Array
Return Value:
Nothing

Examples

Example 1:
Turn object upside down: _obj setVectorUp [0,0,-1];
Example 2:
Align object with the terrain underneath: _obj setVectorUp surfaceNormal position _obj;

Additional Information

Multiplayer:
-
See also:
vectorDirvectorUpsetVectorDirsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted 21:07, 3 March 2009 (CET)
General Barron
setVectorUp can only influence an object's bank. It can not influence pitch. Example: player setVectorUp [0,1,0] If the player is facing 0 degrees (north), then this will do NOTHING. If the player is facing 90 degrees (east), then this will make him bank 90 degrees to his left.
Posted on March 22, 2007 - 05:07
Kronzky
An in-depth discussion on the concept of vectors is available here.
Posted on March 16, 2008 - 09:49
Str
Command can be also used to rotate camera in all three axis (which also mean it's possible to set camera bank).
Posted on October 3, 2013
Killzone_Kid
It is possible to change both pitch and bank of an object (surfaceNormal application for instance). Assuming an ammo box in the following example is facing North (default direction is 0):_ammobox setVectorUp [0,1,0]; //box is pitched 90 degrees forward _ammobox setVectorUp [1,0,0]; //box is banked 90 degrees to the right However the above will stop working as soon as you attach the box to something. The following trick however will work in this case: _ammobox attachTo [player, [0,2,1]]; _ammobox setVectorUp [0,0.99,0.01]; //box is pitched ~90 degrees forward _ammobox setVectorUp [0.99,0,0.01]; //box is banked ~90 degrees to the right

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