setVelocityModelSpace: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|descr= Sets the velocity (speed vector) of the given vehicle relative to its model. | |descr= Sets the velocity (speed vector) of the given vehicle relative to its model. | ||
|s1= vehicle | |s1= vehicle [[setVelocityModelSpace]] [x, y, z] | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] |
Revision as of 18:09, 20 June 2021
Description
- Description:
- Sets the velocity (speed vector) of the given vehicle relative to its model.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setVelocityModelSpace [x, y, z]
- Parameters:
- vehicle: Object
- [x, y, z]: Array - relative direction vector
- Return Value:
- Nothing
Examples
- Example 1:
car setVelocityModelSpace [0, 10, 0]; //pushes car forward
Additional Information
Notes
-
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