a && b: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
m (Text replacement - "command |game1=" to "command |sortKey= # [game1=")
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


|game1= ofp
|sortKey= #
 
[game1= ofp
|version1= 1.00
|version1= 1.00



Revision as of 23:59, 12 July 2021

Hover & click on the images for description

Description

Description:
Returns true only if both conditions are true. In case of the alternative syntax, lazy evaluation is used - if left operand is false, evaluation of the right side is ignored.
Alias:
a and b
Groups:
VariablesMath

Syntax

Syntax:
booleanA && booleanB
Parameters:
booleanA: Boolean - Test condition or variable
booleanB: Boolean - Test condition or variable
Return Value:
Boolean

Alternative Syntax

Syntax:
boolean && code Template:Since
Parameters:
boolean: Boolean - Test condition or variable
code: Code - Code that once executed returns a Boolean. The code is not evaluated if boolean is false.
Return Value:
Boolean

Examples

Example 1:
private _allEnemiesKilled = true; if (alive player && _allEnemiesKilled) then { hint "you win !"; };
Example 2:
if ((count _array > 0) && { (_array select 0) == player }) then // an error would be thrown without lazy evaluation { hint "It works!"; };
Example 3:
if ((alive player) && { player setDamage 0.5; true }) then // valid as long as the code block returns a Boolean { hint "It works!"; };

Additional Information

See also:
andorOperators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note