animationState: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|s([0-9])\= '''([^' ]+)'''([^ ]+) " to "|s$1= $2$3 ") |
Lou Montana (talk | contribs) m (Add gestureState seealso link) |
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|gr1= Animations | |gr1= Animations | ||
|descr= Returns the name of a unit's current primary animation. Seems to be forced to lower case in | |descr= Returns the name of a unit's current primary animation. Seems to be forced to lower case in {{arma3}}. | ||
{{Feature|Informative|This command is only for a man unit, other units such as animals cannot use this command.}} | {{Feature|Informative|This command is only for a man unit, other units such as animals cannot use this command.}} | ||
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|x1= <code>_state = [[animationState]] [[player]];</code> | |x1= <code>_state = [[animationState]] [[player]];</code> | ||
|mp= When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate. | |mp= When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate. | ||
|seealso= [[switchMove]] | |||
|seealso= [[gestureState]] [[switchMove]] [[playMove]] [[BIS_fnc_ambientAnimGetParams]] | |||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
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<dd class="note"> | <dd class="note"> | ||
In case you need to get the animation name including upper cases: | In case you need to get the animation name including upper cases: | ||
<code>[[configName]] ([[configFile]] >> [[getText]] ([[configFile]] >> "CfgVehicles" >> [[typeOf]] _unit >> "moves") >> "States" >> ([[animationState]] _unit)) | <code>[[configName]] ([[configFile]] >> [[getText]] ([[configFile]] >> "CfgVehicles" >> [[typeOf]] _unit >> "moves") >> "States" >> ([[animationState]] _unit)) {{cc|e.g. "AmovPercMstpSrasWrflDnon"}}</code> | ||
Opposite to regular animationState return value: | Opposite to regular animationState return value: | ||
<code>[[animationState]] _unit | <code>[[animationState]] _unit {{cc|e.g. "amovpercmstpsraswrfldnon"}}</code> | ||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 17:51, 13 July 2021
Description
- Description:
- Returns the name of a unit's current primary animation. Seems to be forced to lower case in Arma 3.
- Multiplayer:
- When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate.
- Groups:
- Animations
Syntax
- Syntax:
- animationState unitName
- Parameters:
- unitName: Object
- Return Value:
- String
Examples
- Example 1:
_state = animationState player;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 13, 2019 - 07:44 (UTC)
- POLPOX
-
In case you need to get the animation name including upper cases:
configName (configFile >> getText (configFile >> "CfgVehicles" >> typeOf _unit >> "moves") >> "States" >> (animationState _unit)) // e.g. "AmovPercMstpSrasWrflDnon"
Opposite to regular animationState return value:animationState _unit // e.g. "amovpercmstpsraswrfldnon"
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Animations