Script File: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[SQS[ _]syntax" to "[[SQS Syntax") |
Lou Montana (talk | contribs) m (Text replacement - "[[{{arma1}}]]" to "{{arma1}}") |
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* See [[exec]] | * See [[exec]] | ||
The already existing ({{Since|ofp|1.85}}) [[SQF Syntax]] was introduced for scripts in [[{{arma1}}]]. [[SQS Syntax]] is still usable but is considered deprecated since. | The already existing ({{Since|ofp|1.85}}) [[SQF Syntax]] was introduced for scripts in [[:Category:ArmA: Armed Assault|{{arma1}}]]. [[SQS Syntax]] is still usable but is considered deprecated since. | ||
* See [[execVM]], [[spawn]] | * See [[execVM]], [[spawn]] | ||
Revision as of 01:34, 20 July 2021
A script file is multiple commands and arguments defining wanted behaviour from the game, all grouped together in a textfile. This code does a specific task handled by the game engine. The common extensions for Arma scripts are .sqf and .sqs, depending on the used syntax: SQF or (deprecated) SQS Syntax.
Syntax
In Operation Flashpoint, scripts are limited to SQS Syntax.
- See exec
The already existing (Template:Since) SQF Syntax was introduced for scripts in Armed Assault. SQS Syntax is still usable but is considered deprecated since.
Execution
Scripts can be executed from several points in the game:
- Other scripts
- Other functions
- Init fields and (de)activation triggers in the Mission Editor
- Event Handlers in addon config files
The commands to execute scripts are:
- exec
- exec starts a thread for a script in SQS Syntax.
- execVM
- execVM preprocesses and compiles a SQF Syntax script file and starts a thread for it.
- call
- call adds provided Code to the stack and wait for it to execute, then returns the code's last returned value.