BIS fnc moduleFDFadeMarker: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ") |
Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
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|p2= alpha: [[Number]] - wanted marker alpha | |p2= alpha: [[Number]] - wanted marker alpha | ||
|r1=[[Boolean]] - [[true]] when done | |r1= [[Boolean]] - [[true]] when done | ||
|exec= spawn|x1= <code>["tankMarker", 0.25] [[spawn]] [[BIS_fnc_moduleFDFadeMarker]];</code> | |exec= spawn|x1= <code>["tankMarker", 0.25] [[spawn]] [[BIS_fnc_moduleFDFadeMarker]];</code> |
Revision as of 22:28, 7 August 2021
Description
- Description:
- Gradually change the alpha of the given marker.
- Execution:
- spawn
- Groups:
- Modules - Firing Drills
Syntax
- Syntax:
- [markerName, alpha] spawn BIS_fnc_moduleFDFadeMarker
- Parameters:
- markerName: String
- alpha: Number - wanted marker alpha
- Return Value:
- Boolean - true when done
Examples
- Example 1:
["tankMarker", 0.25] spawn BIS_fnc_moduleFDFadeMarker;
- Example 2:
[] spawn { while { alive enemyTank } do { ["tankMarker", 1] call BIS_fnc_moduleFDFadeMarker; ["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker; sleep 0.05; }; };
Creates a pulsating marker
Additional Information
- See also:
- markerAlphasetMarkerAlpha
Notes
-
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