BIS fnc establishingShot: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *p([0-9]+) *=([^ ]+) *\{\{Since\|(.+)\|([0-9]\.[0-9]1)[^ ]+\}\} " to "|p$1= $2 |p$1since= $3 {$4}2 ") |
Lou Montana (talk | contribs) m (Fix bad regex effects) |
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|p10= waitTime: [[Number]] - (Optional, default 2) Wait time in seconds after the shot has been completed | |p10= waitTime: [[Number]] - (Optional, default 2) Wait time in seconds after the shot has been completed | ||
|p10since= arma3 | |p10since= arma3 1.82 | ||
|r1= [[Boolean]] - true when done | |r1= [[Boolean]] - true when done | ||
Line 54: | Line 54: | ||
|x2= <code>[ | |x2= <code>[ | ||
[5229.97,5233.07,0], | |||
"BLUFOR and OPFOR firefight", | |||
500, | |||
250, | |||
75, | |||
1, | |||
[ | |||
["\A3\ui_f\data\map\markers\nato\b_inf.paa",[0,0.3,0.6,1],group_1,1,1,0,"BLUFOR"], | |||
["\A3\ui_f\data\map\markers\nato\o_inf.paa",[0.5,0,0,1],group_2,1,1,0,"OPFOR"] | |||
], | |||
0, | |||
[[true]], | |||
15 | |||
] [[spawn]] [[BIS_fnc_establishingShot]];</code> | ] [[spawn]] [[BIS_fnc_establishingShot]];</code> | ||
Revision as of 23:00, 10 August 2021
Description
- Description:
- Plays a fake UAV observational sequence which serves as an establishing shot.
- Execution:
- spawn
- Groups:
- GUI
Syntax
- Syntax:
- [target, text, altitude, radius, angle, rotation, iconOptions, mode, fadeIn,waitTime] spawn BIS_fnc_establishingShot
- Parameters:
- target: Object or Array - Target or target's position
- text: String - (Optional, default "") Text to display
- altitude: Number - (Optional, default 500) Altitude in meters
- radius: Number - (Optional, default 200) Radius of the circular movement in meters
- angle: Number - (Optional, default random) Viewing angle in degrees
- rotation: Number - (Optional, default random) Direction of camera movement
- 0: anti-clockwise
- 1: clockwise
- iconOptions: Array - (Optional, default []) Each array in format:
- 0: icon: String - Path to icon texture
- 1: color: Array - Color in format [R,G,B,A]
- 2: target: Object, Position or Group - Where the texture should be drawn
- 3: sizeX: Number - (Optional, default 1) Size of icon in x
- 4: sizeY: Number - (Optional, default 1) Size of icon in y
- 5: angle: Number - (Optional, default random 360) Angle of icon
- 6: text: String - (Optional, default "") Text displayed underneath the icon
- 7: shadow: Number - (Optional, default 0)
- 0 to draw now shadow
- 1 to draw a shadow
- mode: Number - (Optional, default 0)
- 0: normal (Disables saving and sets BIS_missionStarted to nil)
- 1: world scenes
- fadeIn: Boolean - (Optional, default true) Fade in after completion
- since 1.82
- waitTime: Number - (Optional, default 2) Wait time in seconds after the shot has been completed
- Return Value:
- Boolean - true when done
Examples
- Example 1:
[player, "I can see my house from here", 500, 250, 75, 1, [], 0, true] spawn BIS_fnc_establishingShot;
- Example 2:
[ [5229.97,5233.07,0], "BLUFOR and OPFOR firefight", 500, 250, 75, 1, [ ["\A3\ui_f\data\map\markers\nato\b_inf.paa",[0,0.3,0.6,1],group_1,1,1,0,"BLUFOR"], ["\A3\ui_f\data\map\markers\nato\o_inf.paa",[0.5,0,0,1],group_2,1,1,0,"OPFOR"] ], 0, true, 15 ] spawn BIS_fnc_establishingShot;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on January 28, 2018 - 02:01 (UTC)
- Lou Montana
-
Be aware that spawning this function will set enableSaving to true. Quick workaround:
_savingEnabled = savingEnabled; _handle = [player, "myText"] spawn BIS_fnc_establishingShot; waitUntil { scriptDone _handle }; enableSaving [_savingEnabled, false];
Or, if you can't wait the end of the establishing shot:_savingEnabled = savingEnabled; _handle = [player, "myText"] spawn BIS_fnc_establishingShot; _handle spawn { waitUntil { scriptDone _this }; enableSaving [_savingEnabled, false]; };
- Posted on July 30, 2019 - 12:01 (UTC)
- R3vo
-
In order to change the camera to TI or NVG mode execute the following right after BIS_fnc_establishingShot was spawned.
true setCamUseTI 1;
The effect will automatically be terminated once the establishing shot ended.