allMapMarkers: Difference between revisions
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|descr= Returns all markers in map including user placed markers (_USER_DEFINED #). <br><br> | |descr= Returns all markers in map including user placed markers (_USER_DEFINED #). <br><br> | ||
Since Arma 3 v1.58 User defined markers have the following name format: <br> | Since Arma 3 v1.58 User defined markers have the following name format: <br>{{hl|_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID>}} where: | ||
* <PlayerID> - unique network id of the player in [[String]] format, also available as [[String]] in the 6th param in [[Arma 3: Mission Event Handlers#PlayerConnected | "PlayerConnected"]] and [[Arma 3: Mission Event Handlers#PlayerDisconnected|"PlayerDisconnected"]] EHs | * <PlayerID> - unique network id of the player in [[String]] format, also available as [[String]] in the 6th param in [[Arma 3: Mission Event Handlers#PlayerConnected | "PlayerConnected"]] and [[Arma 3: Mission Event Handlers#PlayerDisconnected|"PlayerDisconnected"]] EHs | ||
* <MarkerID> - a marker counter id | * <MarkerID> - a marker counter id |
Revision as of 00:17, 16 November 2021
Description
- Description:
- Returns all markers in map including user placed markers (_USER_DEFINED #).
Since Arma 3 v1.58 User defined markers have the following name format:
_USER_DEFINED #<PlayerID>/<MarkerID> /<ChannelID> where: - <PlayerID> - unique network id of the player in String format, also available as String in the 6th param in "PlayerConnected" and "PlayerDisconnected" EHs
- <MarkerID> - a marker counter id
- <ChannelID> - id of the chat channel on which marker was placed (see currentChannel)
- Groups:
- Markers
Syntax
Examples
- Example 1:
_markers = allMapMarkers;
returns: ["marker1","_USER_DEFINED #2/0"]- Example 2:
{ private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; } } forEach allMapMarkers;
- Example 3:
if (_someString in allMapMarkers) then { hint (_someString + " is a valid marker name"); };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 17, 2014 - 22:11 (UTC)
- A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
- Posted on Mar 17, 2014 - 23:12 (UTC)
- To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.