ArmASave: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\[https?\:\/\/community\.bistudio\.com\/wiki\/(.*) (.*)\]" to "$2") |
Lou Montana (talk | contribs) m (Text replacement - " (\=+)([a-zA-Z0-9][^ ]+[a-zA-Z0-9])(\=+) " to " $1 $2 $3 ") |
||
(7 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Feature|UnsupportedDoc}} | ||
{{TOC|side}} | |||
Armed Assault save files are stored in the same format as [[Config.bin|binarized config files]] [[raP File Format - Elite]], and can be viewed and unpacked with the same [[ArmA: Community Tools|tools]]. | |||
= Classes = | |||
=Classes= | |||
A save file may contain the following main classes: | A save file may contain the following main classes: | ||
==Radio== | == Radio == | ||
==Landscape== | == Landscape == | ||
==Map== | == Map == | ||
==FastVehicles== | == FastVehicles == | ||
==Animals== | == Animals == | ||
==SlowVehicles== | == SlowVehicles == | ||
==OutVehicles== | == OutVehicles == | ||
==SwitchableUnits== | == SwitchableUnits == | ||
==SensorList== | == SensorList == | ||
==Clock== | == Clock == | ||
==GameState== | == GameState == | ||
===Variables=== | === Variables === | ||
:A list of global variables<br> | :A list of global variables<br> | ||
:''At the current time (1.08) ArmA will crash when restoring a saved game that has more than 240 entries in the variables list.'' | :''At the current time (1.08) ArmA will crash when restoring a saved game that has more than 240 entries in the variables list.'' | ||
==playerOn== | == playerOn == | ||
==cameraOn== | == cameraOn == | ||
==RealPlayer== | == RealPlayer == | ||
==EastCenter== | == EastCenter == | ||
==WestCenter== | == WestCenter == | ||
==GuerilaCenter== | == GuerilaCenter == | ||
==CivilianCenter== | == CivilianCenter == | ||
==VehiclesMap== | == VehiclesMap == | ||
==Stats== | == Stats == | ||
==Markers== | == Markers == | ||
==VMs== | == VMs == | ||
{{GameCategory|arma1|File Formats}} |
Latest revision as of 15:40, 17 November 2021
Armed Assault save files are stored in the same format as binarized config files raP File Format - Elite, and can be viewed and unpacked with the same tools.
Classes
A save file may contain the following main classes:
Radio
Landscape
Map
FastVehicles
Animals
SlowVehicles
OutVehicles
SwitchableUnits
SensorList
Clock
GameState
Variables
- A list of global variables
- At the current time (1.08) ArmA will crash when restoring a saved game that has more than 240 entries in the variables list.