ArmASave: Difference between revisions

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Armed Assault save files are stored in the same format as [[Config.bin|binarized config files]] [[raP File Format - Elite]], and can be viewed and unpacked with the same [[ArmA: Community Tools|tools]].
Armed Assault save files are stored in the same format as [[Config.bin|binarized config files]] [[raP File Format - Elite]], and can be viewed and unpacked with the same [[ArmA: Community Tools|tools]].


=Classes=
= Classes =
A save file may contain the following main classes:
A save file may contain the following main classes:
==Radio==
== Radio ==
==Landscape==
== Landscape ==
==Map==
== Map ==
==FastVehicles==
== FastVehicles ==
==Animals==
== Animals ==
==SlowVehicles==
== SlowVehicles ==
==OutVehicles==
== OutVehicles ==
==SwitchableUnits==
== SwitchableUnits ==
==SensorList==
== SensorList ==
==Clock==
== Clock ==
==GameState==
== GameState ==
===Variables===
=== Variables ===
:A list of global variables<br>
:A list of global variables<br>
:''At the current time (1.08) ArmA will crash when restoring a saved game that has more than 240 entries in the variables list.''
:''At the current time (1.08) ArmA will crash when restoring a saved game that has more than 240 entries in the variables list.''


==playerOn==
== playerOn ==
==cameraOn==
== cameraOn ==
==RealPlayer==
== RealPlayer ==
==EastCenter==
== EastCenter ==
==WestCenter==
== WestCenter ==
==GuerilaCenter==
== GuerilaCenter ==
==CivilianCenter==
== CivilianCenter ==
==VehiclesMap==
== VehiclesMap ==
==Stats==
== Stats ==
==Markers==
== Markers ==
==VMs==
== VMs ==




{{GameCategory|arma1| File Formats}}
{{GameCategory|arma1|File Formats}}

Latest revision as of 15:40, 17 November 2021

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Disclaimer: This page describes internal undocumented structures of Bohemia Interactive software.

This page contains unofficial information.

Some usage of this information may constitute a violation of the rights of Bohemia Interactive and is in no way endorsed or recommended by Bohemia Interactive.
Bohemia Interactive is not willing to tolerate use of such tools if it contravenes any general licenses granted to end users of this community wiki or BI products.

Armed Assault save files are stored in the same format as binarized config files raP File Format - Elite, and can be viewed and unpacked with the same tools.

Classes

A save file may contain the following main classes:

Radio

Landscape

Map

FastVehicles

Animals

SlowVehicles

OutVehicles

SwitchableUnits

SensorList

Clock

GameState

Variables

A list of global variables
At the current time (1.08) ArmA will crash when restoring a saved game that has more than 240 entries in the variables list.

playerOn

cameraOn

RealPlayer

EastCenter

WestCenter

GuerilaCenter

CivilianCenter

VehiclesMap

Stats

Markers

VMs