ArmASave: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " (={2,})([^ = ])(.*)([^ = ])(={2,}) * " to " $1 $2$3$4 $5 ") |
Lou Montana (talk | contribs) m (Text replacement - " (\=+)([a-zA-Z0-9][^ ]+[a-zA-Z0-9])(\=+) " to " $1 $2 $3 ") |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Feature|UnsupportedDoc}} | ||
{{TOC|side}} | {{TOC|side}} | ||
Armed Assault save files are stored in the same format as [[Config.bin|binarized config files]] [[raP File Format - Elite]], and can be viewed and unpacked with the same [[ArmA: Community Tools|tools]]. | Armed Assault save files are stored in the same format as [[Config.bin|binarized config files]] [[raP File Format - Elite]], and can be viewed and unpacked with the same [[ArmA: Community Tools|tools]]. | ||
=Classes= | = Classes = | ||
A save file may contain the following main classes: | A save file may contain the following main classes: | ||
== Radio == | == Radio == | ||
Line 33: | Line 33: | ||
{{GameCategory|arma1| File Formats}} | {{GameCategory|arma1|File Formats}} |
Latest revision as of 15:40, 17 November 2021
Armed Assault save files are stored in the same format as binarized config files raP File Format - Elite, and can be viewed and unpacked with the same tools.
Classes
A save file may contain the following main classes:
Radio
Landscape
Map
FastVehicles
Animals
SlowVehicles
OutVehicles
SwitchableUnits
SensorList
Clock
GameState
Variables
- A list of global variables
- At the current time (1.08) ArmA will crash when restoring a saved game that has more than 240 entries in the variables list.