getPosWorldVisual: Difference between revisions

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m (Text replacement - "PositionASL" to "PositionASL")
m (Text replacement - "PositionWorld" to "PositionWorld")
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|gr2= Render Time Scope
|gr2= Render Time Scope


|descr= Returns render version of [[PositionWorld]], which is [[Position#PositionASL|PositionASL]] of the model centre [0,0,0] of an object in render scope, rather than transformed [[boundingCenter]] or [[Oxygen_2_-_Manual#LandContact|LandContact]] vertices.
|descr= Returns render version of [[Position#PositionWorld|PositionWorld]], which is [[Position#PositionASL|PositionASL]] of the model centre [0,0,0] of an object in render scope, rather than transformed [[boundingCenter]] or [[Oxygen_2_-_Manual#LandContact|LandContact]] vertices.


|s1= [[getPosWorldVisual]] object
|s1= [[getPosWorldVisual]] object
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|p1= object: [[Object]];
|p1= object: [[Object]];


|r1= [[Array]] - format [[PositionWorld]] in render scope
|r1= [[Array]] - format [[Position#PositionWorld|PositionWorld]] in render scope


|x1= <code>_obj [[setPosWorld]] [[getPosWorldVisual]] _obj;</code>
|x1= <code>_obj [[setPosWorld]] [[getPosWorldVisual]] _obj;</code>

Revision as of 17:04, 5 January 2022

Hover & click on the images for description

Description

Description:
Returns render version of PositionWorld, which is PositionASL of the model centre [0,0,0] of an object in render scope, rather than transformed boundingCenter or LandContact vertices.
Groups:
Object ManipulationRender Time Scope

Syntax

Syntax:
getPosWorldVisual object
Parameters:
object: Object;
Return Value:
Array - format PositionWorld in render scope

Examples

Example 1:
_obj setPosWorld getPosWorldVisual _obj;
Example 2:
_groundObj modelToWorldVisualWorld [0,0,0] isEqualTo getPosWorldVisual _groundObj; //true
Example 3:
Wave height under a boat:_h = ((boat modelToWorldVisual [0,0,0]) vectorDiff getPosWorldVisual boat) select 2;

Additional Information

See also:
getPosWorldsetPosWorldvisiblePositiongetPosATLVisualgetPosASLVisualvisiblePositionASLmodelToWorldVisualmodelToWorldVisualWorld

Notes

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