worldToModel: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "Position2D" to "Position2D") |
Lou Montana (talk | contribs) m (Text replacement - "PositionRelative" to "PositionRelative") |
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|p2= position: [[Array]] - World position, format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]] | |p2= position: [[Array]] - World position, format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]] | ||
|r1= [[Array]] - Position relative to model, format [[PositionRelative]] | |r1= [[Array]] - Position relative to model, format [[Position#PositionRelative|PositionRelative]] | ||
|x1= <code>_relPos = myObject [[worldToModel]] [0,0,0];</code> | |x1= <code>_relPos = myObject [[worldToModel]] [0,0,0];</code> |
Revision as of 17:04, 5 January 2022
Description
- Description:
- Converts position from world space to object model space.
- Groups:
- Positions
Syntax
- Syntax:
- model worldToModel position
- Parameters:
- model: Object
- position: Array - World position, format PositionAGL or Position2D
- Return Value:
- Array - Position relative to model, format PositionRelative
Examples
- Example 1:
_relPos = myObject worldToModel [0,0,0];
- Example 2:
_relPos = player worldToModel ASLToAGL getPosASL car;
- Example 3:
_relPos = car worldToModel [12000,5000];
Additional Information
- See also:
- worldToModelVisual vectorWorldToModel modelToWorld
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Positions