enableAI: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>_soldierOne [[enableAI]] "Move";</code> | |x1= <code>_soldierOne [[enableAI]] "Move";</code> | ||
|seealso= [[disableAI]] [[checkAIFeature]] | |seealso= [[disableAI]] [[checkAIFeature]] [[enableAIFeature]], [[vehicleMoveInfo]] | ||
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Revision as of 15:41, 20 January 2022
Description
- Description:
- Enables parts of the AI behavior that was disabled by disableAI.
- Groups:
- Object ManipulationUnit Control
Syntax
- Syntax:
- unit enableAI skilltype
- Parameters:
- unit: Object
- skilltype: String - See disableAI for possible values.
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne enableAI "Move";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Command Group: Unit Control
- Scripting Commands: Global Effect