join: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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|x2= <code>[_unitOne, _unitTwo] [[join]] ([[group]] [[player]]);</code>
|x2= <code>[_unitOne, _unitTwo] [[join]] ([[group]] [[player]]);</code>


|seealso= [[joinAs]] [[joinAsSilent]], [[joinSilent]], [[group]], [[leader]]
|seealso= [[joinAs]] [[joinAsSilent]] [[joinSilent]], [[group]], [[leader]]
}}
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Revision as of 16:37, 20 January 2022

Hover & click on the images for description

Description

Description:
Maximum number of
units per group
Operation Flashpoint 12
Armed Assault 144
Arma 2 ?
Arma 3 3000+

Join all units in the array to given group.

To have a group member leave a group, join him with the grpNull group (e.g. [guy1] join grpNull), but beware, as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control.
Groups:
Groups

Syntax

Syntax:
unitArray join group
Parameters:
unitArray: Array - units to join group
group: Group or Object
Return Value:
Nothing

Examples

Example 1:
[_unitOne, _unitTwo] join player;
Example 2:
[_unitOne, _unitTwo] join (group player);

Additional Information

See also:
joinAs joinAsSilent joinSilentgroupleader

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note