getPosWorldVisual: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x3= Wave height under a boat:<code>_h = ((boat [[modelToWorldVisual]] [0,0,0]) [[vectorDiff]] [[getPosWorldVisual]] boat) [[select]] 2;</code> | |x3= Wave height under a boat:<code>_h = ((boat [[modelToWorldVisual]] [0,0,0]) [[vectorDiff]] [[getPosWorldVisual]] boat) [[select]] 2;</code> | ||
|seealso= [[getPosWorld]] [[setPosWorld]] [[visiblePosition]] [[getPosATLVisual]] [[getPosASLVisual]] [[visiblePositionASL]] | |seealso= [[getPosWorld]] [[setPosWorld]] [[visiblePosition]] [[getPosATLVisual]] [[getPosASLVisual]] [[visiblePositionASL]] [[modelToWorldVisual]], [[modelToWorldVisualWorld]] | ||
}} | }} |
Revision as of 16:41, 20 January 2022
Description
- Description:
- Returns render version of PositionWorld, which is PositionASL of the model centre [0,0,0] of an object in render scope, rather than transformed boundingCenter or LandContact vertices.
- Groups:
- Object ManipulationRender Time Scope
Syntax
- Syntax:
- getPosWorldVisual object
- Parameters:
- object: Object;
- Return Value:
- Array - format PositionWorld in render scope
Examples
- Example 1:
_obj setPosWorld getPosWorldVisual _obj;
- Example 2:
_groundObj modelToWorldVisualWorld [0,0,0] isEqualTo getPosWorldVisual _groundObj; //true
- Example 3:
- Wave height under a boat:
_h = ((boat modelToWorldVisual [0,0,0]) vectorDiff getPosWorldVisual boat) select 2;
Additional Information
- See also:
- getPosWorld setPosWorld visiblePosition getPosATLVisual getPosASLVisual visiblePositionASL modelToWorldVisualmodelToWorldVisualWorld
Notes
-
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