enableRopeAttach: Difference between revisions
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|x1= <code>[[vehicle]] [[player]] [[enableRopeAttach]] [[false]];</code> | |x1= <code>[[vehicle]] [[player]] [[enableRopeAttach]] [[false]];</code> | ||
|seealso= [[ropes]] [[canSlingLoad]] [[getSlingLoad]] [[ropeAttachedObjects]] [[ropeAttachTo]] [[ropeDestroy]] [[ropeLength]] [[ropeUnwound]] [[ropeAttachedTo]] [[ropeCreate]] [[ropeDetach]] [[ropeAttachEnabled]] [[ropeCut]] | |seealso= [[ropes]] [[canSlingLoad]] [[getSlingLoad]] [[ropeAttachedObjects]] [[ropeAttachTo]] [[ropeDestroy]] [[ropeLength]] [[ropeUnwound]] [[ropeAttachedTo]] [[ropeCreate]] [[ropeDetach]] [[ropeAttachEnabled]] [[ropeCut]] [[ropeEndPosition]], [[ropeUnwind]], [[setSlingLoad]], [[slingLoadAssistantShown]] | ||
}} | }} | ||
Revision as of 16:48, 20 January 2022
Description
- Description:
- Enables or disables the ability to be attached to a rope end for the given entity.
- Groups:
- Ropes and Sling Loading
Syntax
- Syntax:
- entity enableRopeAttach enable
- Parameters:
- entity: Object - given entity
- enable: Boolean - false to disable rope attachment
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player enableRopeAttach false;
Additional Information
- See also:
- ropes canSlingLoad getSlingLoad ropeAttachedObjects ropeAttachTo ropeDestroy ropeLength ropeUnwound ropeAttachedTo ropeCreate ropeDetach ropeAttachEnabled ropeCut ropeEndPositionropeUnwindsetSlingLoadslingLoadAssistantShown
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 05 April, 2014
- Waffle SS.
- Attachable nearby vehicles may not update on Sling Load Assistant until re-opened.