moveInGunner: Difference between revisions

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|x1= <code>soldierOne [[moveInGunner]] tankOne</code>
|x1= <code>soldierOne [[moveInGunner]] tankOne</code>


|seealso= [[moveInAny]] [[moveInCargo]] [[moveInCommander]] [[moveInDriver]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]]
|seealso= [[moveInAny]] [[moveInCargo]] [[moveInCommander]] [[moveInDriver]] [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]]
}}
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Revision as of 17:29, 20 January 2022

Hover & click on the images for description

Description

Description:
Move soldier into vehicle gunner position (Immediate, no animation).
See AI Group Vehicle Management for more information.
Groups:
Unit Control

Syntax

Syntax:
unitName moveInGunner vehicle
Parameters:
unitName: Object
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
soldierOne moveInGunner tankOne

Additional Information

See also:
moveInAny moveInCargo moveInCommander moveInDriver moveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Gunner" action command.