moveInDriver: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
||
Line 43: | Line 43: | ||
|x1= <code>_soldierOne [[moveInDriver]] _tankOne</code> | |x1= <code>_soldierOne [[moveInDriver]] _tankOne</code> | ||
|seealso= [[moveInAny]] [[moveInCargo]] [[moveInCommander]] [[moveInGunner]] | |seealso= [[moveInAny]] [[moveInCargo]] [[moveInCommander]] [[moveInGunner]] [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]], [[isTurnedOut]] | ||
}} | }} | ||
Revision as of 17:31, 20 January 2022
Description
- Description:
- Moves soldier into vehicle driver position (immediate, no animation).
- Multiplayer:
- Groups:
- Unit Control
Syntax
- Syntax:
- unit moveInDriver vehicle
- Parameters:
- unit: Object
- vehicle: Object
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne moveInDriver _tankOne
Additional Information
- See also:
- moveInAny moveInCargo moveInCommander moveInGunner moveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunnerisTurnedOut
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect