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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>_clientID = [[owner]] _someobject;</code> | |x1= <code>_clientID = [[owner]] _someobject;</code> | ||
|seealso= [[publicVariableClient]] [[setOwner]] [[setGroupOwner]] [[groupOwner]] [[flagOwner]] [[onPlayerConnected]] [[didJIPOwner]] | |seealso= [[publicVariableClient]] [[setOwner]] [[setGroupOwner]] [[groupOwner]] [[flagOwner]] [[onPlayerConnected]] [[didJIPOwner]] [[local]], [[admin]], [[remoteExecutedOwner]] | ||
}} | }} |
Revision as of 17:42, 20 January 2022
Description
- Description:
- On server machine, returns the machine network ID of the client to which the object is local. Otherwise returns 0. For use on clients clientOwner command is available. To find out the owner of a Group, use groupOwner.
- Groups:
- Multiplayer
Syntax
Examples
- Example 1:
_clientID = owner _someobject;
Additional Information
- See also:
- publicVariableClient setOwner setGroupOwner groupOwner flagOwner onPlayerConnected didJIPOwner localadminremoteExecutedOwner
Notes
-
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