setFaceAnimation: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
||
Line 39: | Line 39: | ||
|x1= <code>_soldier1 [[setFaceAnimation]] 0.5;</code> | |x1= <code>_soldier1 [[setFaceAnimation]] 0.5;</code> | ||
|seealso= [[setRandomLip]] [[setMimic]] [[animate]] | |seealso= [[setRandomLip]] [[setMimic]] [[animate]] [[animationPhase]], [[animateDoor]] | ||
}} | }} | ||
Revision as of 17:53, 20 January 2022
Description
- Description:
- Sets facial animation phase (eye blinking), blink is in the range from 0 to 1.
- Groups:
- AnimationsBroken Commands
Syntax
- Syntax:
- unit setFaceAnimation blink
- Parameters:
- unit: Object
- blink: Number
- Return Value:
- Nothing
Examples
- Example 1:
_soldier1 setFaceAnimation 0.5;
Additional Information
- See also:
- setRandomLip setMimic animate animationPhaseanimateDoor
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 09:01, 23 December 2008 (CET)
- Lou Montana
- Setting face animation to 4 will give "devilish" features (Armed Assault)
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Animations
- Command Group: Broken Commands