secondaryWeapon: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x2= <code>[[hint]] [[secondaryWeapon]] [[player]]; {{cc|"launch_NLAW_F"}}</code> | |x2= <code>[[hint]] [[secondaryWeapon]] [[player]]; {{cc|"launch_NLAW_F"}}</code> | ||
|seealso= [[secondaryWeaponMagazine]] [[secondaryWeaponItems]] [[addSecondaryWeaponItem]] [[primaryWeapon]] [[handgunWeapon]] | |seealso= [[secondaryWeaponMagazine]] [[secondaryWeaponItems]] [[addSecondaryWeaponItem]] [[primaryWeapon]] [[handgunWeapon]] [[currentWeapon]], [[weapons]] | ||
}} | }} |
Revision as of 17:59, 20 January 2022
Description
- Description:
- Returns the name of a unit's secondary weapon. To detect the weapon which is currently being used by the unit use currentWeapon.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- secondaryWeapon unit
- Parameters:
- unit: Object
- Return Value:
- String - Class name of the secondary weapon or
""
if none available
Examples
- Example 1:
private _secondaryWeapon = secondaryWeapon player;
- Example 2:
hint secondaryWeapon player; // "launch_NLAW_F"
Additional Information
- See also:
- secondaryWeaponMagazine secondaryWeaponItems addSecondaryWeaponItem primaryWeapon handgunWeapon currentWeaponweapons
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Inventory