vectorWorldToModel: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1=Convert world space vector [0,-10,4] to model space of object _airplane: | |x1=Convert world space vector [0,-10,4] to model space of object _airplane: | ||
<code>_airplane [[vectorWorldToModel]] [0,-10,4];</code> | <code>_airplane [[vectorWorldToModel]] [0,-10,4];</code> | ||
|seealso= [[addForce]] [[worldToModel]] [[addTorque]] [[vectorModelToWorld]] | |seealso= [[addForce]] [[worldToModel]] [[addTorque]] [[vectorModelToWorld]] [[vectorModelToWorldVisual]], [[vectorWorldToModelVisual]], [[matrixMultiply]], [[matrixTranspose]] | ||
}} | }} |
Revision as of 20:58, 20 January 2022
Description
- Description:
- Converts vector direction from world to model space.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- object vectorWorldToModel worldDir
- Parameters:
- object: Object
- worldDir: Array - vector direction in world space in format [x,y,z]
- Return Value:
- Array - vector direction in model space in format [x,y,z]
Examples
- Example 1:
- Convert world space vector [0,-10,4] to model space of object _airplane:
_airplane vectorWorldToModel [0,-10,4];
Additional Information
- See also:
- addForce worldToModel addTorque vectorModelToWorld vectorModelToWorldVisualvectorWorldToModelVisualmatrixMultiplymatrixTranspose
Notes
-
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