BIS fnc attachToRelative: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ") |
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|x1=<code>[tank, car] [[call]] [[BIS_fnc_attachToRelative]];</code> | |x1=<code>[tank, car] [[call]] [[BIS_fnc_attachToRelative]];</code> | ||
|seealso= [[BIS_fnc_weaponDirectionRelative]] | |seealso= [[BIS_fnc_weaponDirectionRelative]] [[BIS_fnc_vectorDirAndUpRelative]], [[attachTo]] | ||
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Revision as of 22:36, 20 January 2022
Description
- Description:
- Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object1, object2, visual] call BIS_fnc_attachToRelative
- Parameters:
- object1: Object
- object2: Object
- visual (Optional): Boolean (Optional, default true) If true render scope is used else simulation scope. See Simulation vs Render Time Scope for more information
- Return Value:
- Nothing
Examples
- Example 1:
[tank, car] call BIS_fnc_attachToRelative;
Additional Information
Notes
-
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